Tyson

Design, Builder 2024

With funding through the Mellon Foundation, I created an immersive experience using film and sound in an abandoned WWII bunker in the northern Ozarks. For three months, I followed a group of artist-researchers investigating the site of a WWII bunker at Tyson Field Station in Eureka, MO. Inspired by practices in artistic research, I questioned the site and ongoing human interaction with it through listening and play.

What I did:

  • Took field recordings and composed notes on and off-site
  • Edited film and audio materials for an installation

Impact:

Created an in-person participatory experience for 15+ people, inviting artistic engagement with the bunker space as a site of ongoing thinking.

Tyson project image 1 Tyson project image 2

Photos courtesy of Virginia Harold

Artist Statement:

In an exploration of site-based poetry, I fill a WWII storage bunker in the northern Ozarks with provisional symbols of thought—vocalization of words, finger shadow puppetry, and chalk writing. Utilizing a space initially intended for wartime preparations (such as storage of food and arms) solely for a communal art experience acts as a retelling and imagining of alternate possibilities even within the (heavy) constraints of a present physical history. The multiplicity of media approaches to poetry within the space embodies a subset of a site’s ability to saturate thinking and art-making, beyond its physical bounds. The poems, composed previously on-site, off-site in conversation with the site, as well as composed in the moment of exhibit by a collective group, partially capture ongoing thinking and experimentation towards ways of knowing through oral, embodied, and written storytelling. By visibilizing, making heard, and making felt the act of storytelling itself, I highlight a layer of representation in our conception of reality. Sounds, speech acts, shadows, touch, letters become an aesthetic mode of value for the distance between reality and our conception of that reality, including the possibility of shaping it.

Gaspee VR

UX 2017

The Gaspee VR project is an experimental educational platform that uses immersive video and interactive environments to bring early American history to life. It was developed by an independent study team of student engineers, videographers, and designers at Brown University. The team aimed to make history engaging and accessible through virtual reality storytelling.

What I did:

  • Created exploratory sketches and hub design concepts to help users enter and navigate the immersive experience
  • Focused on how to structure complex information into an intuitive user flow
  • Contributed written documentation for the team, reflecting on process and design intent

Impact:

Helped inform the early UX strategy for navigating VR educational content through accessible and user-friendly design.